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When signing up for the course, receive a Oculus Quest 2 so you can fully experience the course deliverables.
Learn the Unity development platform to create unique virtual reality and mixed reality experiences.
Prototype, test, and refine a game of your own with rules you define.
How to place and transform different world geometries, and allow users to interact using in-world physics.
How to add details, effects, lighting, apply textures, layers, and materials
The best examples of VR games and products, why the success stories were successful and why the failure stories failed analysis.
After your course, you'll be matched with one of our dozens of international internship partners along with a team of fellow students. You'll work together remotely to solve one of the company's challenges and present your solution to a team of stakeholders.
Learn moreThis problem-based learning is a hands-on approach to learning centred on the investigation of complex, real-world problems, and their applying solutions with the direct use of theory learned in class. Industry and company needs change fast. This means that the class projects vary over time, and from course to course. Specific class projects can't be guaranteed, so during the first week of the program, you will be briefed on the project identified for the course and what the outcomes are.
After your course, you'll be matched with one of our dozens of international internship partners along with a team of fellow students. You'll work together remotely to solve one of the company's challenges and present your solution to a team of stakeholders.
Learn moreThis problem-based learning is a hands-on approach to learning centred on the investigation of complex, real-world problems, and their applying solutions with the direct use of theory learned in class.Industry and company needs change fast. This means that the class projects vary over time, and from course to course. Specific class projects can't be guaranteed, so during the first week of the program, you will be briefed on the project identified for the course and what the outcomes are.
Mickey started his formal XR career in 2016, heading up EMEA regional development at AwakenVR, where he worked on projects for Warner Brothers (DC Comics), Diageo, Seychelles Tourism, and Rugby South Africa. As an XR strategist, he helps companies to implement immersive technology solutions including enterprise workforce productivity (MR), workforce training (VR), experiential marketing (VR & mobile AR) and immersive retail solutions (VR & mobile AR).
Your class projects will be connected to industry, in a format that you can show future employers.
You'll have class daily, along with in-depth readings and assignments that will challenge you to learn quickly.
We cap classes at 30 students, which means you'll get to know your classmates and teachers individually.
We teach engaging, live seminar-style classes — not massive, streamed lectures. Expect lots of discussion and group work.
Your head teacher and TAs will review your work and give you actionable feedback to improve.
They'll also provide guidance and support for your project, helping you achieve more than you could in ordinary working environments.
Session 1: May 30 – July 8
Session 2: July 11 - August 19
Final Session 2 Deadline: June 30
Weeks 1 - 2: Live online classes, Mon-Fri, 12pm - 2pm EST.
Weeks 3 - 6: Live online classes, Tues and Thurs, 12pm - 2pm EST.
Internship work, Mon, Wed and Fri.
2 - 4 hours of homework per class.
Past students have found that the program is manageable as a full time program, or to complement another summer program. You ultimately get out what you put in.
It takes about 12 - 15 minutes to complete the application. Once it's submitted, we may contact you for an interview. You'll receive a decision in 2 - 5 weeks.
Apply now